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Grow a Garden
Introduction
Grow a Garden is cozy grind: seeds, watering cans, and that sweet harvest moment. But the loop—plant, water, harvest, sell—gets old fast. Bring in Keyran to automate the chores. Use macros for bed-by-bed cycles (“plot A → sow → water → fertilize → harvest”), mass-plant auto-clicking, interval-based watering timers, fast seed/tool swaps, daily accept + reward collection, and a one-key “market route: sell → buy seeds → return.” One hotkey fires a precise sequence; hold to loop; release to stop. Playing a mobile version? Run it in a PC emulator and bind Keyran to the window to simulate taps. Spend less effort on inputs and more on garden design, hybrids, and limited-time events. Reminder: respect the game’s rules and keep it QoL-focused.
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