The macro "Spidey ds overhead + teamup" for "" can be downloaded and used on simple mouse and keyboard.
Installing the macro is in the Keyran program and increases your skill level in , if you follow the
instructions!
**Macro for Spider-Man in Marvel Rivals: Quick Double Helmet Combo**
This macro is designed for the Spider-Man character in the Marvel Rivals game in order to implement a very fast and stable Double Helmet-to-Helmet combo, as well as to support a variation of team combat with Penny Parker using a sticky spider bomb.
The macro automates a sequence of actions such as abilities, turns, and attacks, making combos easier and more reliable during matches.
### How the macro works
The macro performs the following sequence of actions:
1. If available, a sticky spider bomb is activated (C).
2. An Amazing Combo follows (F).
3. The «Here!» ability is activated (E).
4. A jump through the web is performed.
5. This is followed by a helmet blow.
6. The finishing blow.
This macro was designed for a variation of the Peni team, but thanks to the correct timings, it is also suitable for a standard Double Helmet combo without any changes.
### Important conditions
Before activating the macro, the opponent must have a Spider Web Cluster attached to him.
The «Over Here!» ability requires the target to have a Spider Cluster so that you can pull it in and start a combo. Otherwise, the combo will be unsuccessful.
**Proper use:**
1. Apply a Spider Web Cluster to the opponent.
2. Activate the macro.
3. The combo will be executed automatically.
### Combo sequence with Peni team
When applying a Spider Cluster -> Sticky Spider Bomb -> Amazing Combo -> «Over Here!» -> Jump -> Helmet-> Completion
**Input order:**
Cluster applied -> C -> F -> E -> Jump -> ACC -> Mouse wheel down -> LMB
### Why is the Penalized version faster
Usually, the animation of a simple Spiderman jump introduces a brief delay before continuing the above-the-helmet portion of the combo.
The sticky spider bomb itself performs the function of canceling animations, allowing combos to continue instantly without depending on the timings of a simple jump.
As a result, there is almost no delay between the jump and the helmet part of the combo.
It makes a combo:
- Hurry up.
- It's harder for the opponent to react.
- More stable.
- Smoother in execution.
Thus, the Peni version is one of the fastest in the Double Helmet Combo at the moment.
### Combo sequence without Penalty command
If Peni is not on your team or the team combat ability is unavailable, the macro still functions as a standard Double Helmet combo for Spiderman.
**Input order:**
Cluster applied -> F -> E -> Jump -> ACC -> Mouse wheel down -> LMB
Entering the team battle command will simply be ignored, and the combo will continue normally.
### Necessary key settings
- Main Attack = Left mouse click
- The second attack (Spider Cluster) = Right mouse click
- Melee attack = Z
- The ability to «Over here!» = E
- Jump through the web = Mouse button 5
- Amazing Combo = F
- Sticky Spider Bomb = C
- Ultimate ability = Q
- Simple jump = Mouse wheel down
Changing any of these keys will require editing the macro.
### Necessary settings for Spider-Man
- «Hold to Jump» mode = ON
- Simple Jump = OFF
- A simple Jump should still be connected.
- A simple Jump should be connected with the mouse wheel down.
- The «Over here!» ability should be linked to E.
Although the Simple Jump is disabled, the macro still uses the tethered control for proper timing during the execution of the combo.
Enabling a Simple Jump changes Spiderman's jumping behavior quite noticeably, which leads to instability in the combo or its failures. That is why this mode should remain disabled, but still be connected.
### Summary
**Standard Double Helmet Combo:**
Spider Cluster -> Amazing Combo -> «Over Here!» -> Jump -> Helmet
**Double Helmet combo with Peni team:**
Spider Cluster -> Sticky Spider Bomb -> Amazing Combo -> «Over Here!» -> Jump -> Helmet-mounted
The command version is especially powerful because the sticky spider bomb performs the function of almost instantly canceling animations, eliminating the delay associated with canceling a simple jump and allowing combos to run at exceptionally high speed while remaining reliable and stable.
It doesn't matter if you use the Peni command or not — this macro provides a fast and predictable way to perform a Double Helmet-mounted Spiderman combo with minimal effort and maximum stability.