The macro "Stalling Macro" for "" can be downloaded and used on simple mouse and keyboard.
Installing the macro is very easy in the Keyran program and increases your skill level in , if you follow the
instructions!
### The «Delay» macro
This macro was created for the Marvel Rivals game using the Spider-Man character. It allows you to perform a full combo with an overhead kick, create distance with a moment of «delay», and then immediately attack again with a new overhead kick. This approach helps not only to inflict damage, but also to avoid enemy counterattacks.
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### The mechanism of the macro
The macro performs the following procedure:
1. **Top kick.**
2. **The use of a tangle of cobwebs.**
3. **A blow from below.**
4. **Jump on the web.**
5. **Repeated application of a tangle of cobwebs.**
6. **Jump to create distance or delay in the air.**
7. **The «Over here!» technique is for attraction.**
8. **A simple, excellent maneuver on the web.**
9. **Repeated overhead kick.**
10. **Final application of the web ball.**
11. ** The final blow from below.**
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### Combo sequence
**Input order:**
- Top Kick -> Tangle -> Bottom Kick -> Jump -> Tangle -> Jump/Delay -> Over here! -> Simple Maneuver -> Overhead Kick -> Tangle -> Bottom Kick
**The macro sequentially executes:**
- LKM -> PKM -> F -> Jump on the web -> PKM -> Space bar -> E -> Mouse button 5 -> LKM -> PKM -> F
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### Combo effect
The first half of the combo allows you to lift your opponent and create space using Spider-Man's mobility. Instead of continuing the attack immediately, the character uses Swing and delay to stay in the air and avoid taking damage or enemy abilities. When in a suitable position, the «Over here!» technique returns Spider-Man to the target, and an excellent maneuver on the web ensures a smooth transition to the second upper strike. This creates constant pressure on the opponent and significantly reduces the likelihood of punishment for mistakes.
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### When to apply this macro
This combo is especially useful in the following situations:
- Air retention while waiting for ability recovery.
- Persuasion from dangerous situations without completely exiting the battle.
- Avoiding enemy counterattacks after the first blow from below.
- Quick return to battle after creating a distance.
- Maintaining pressure on isolated opponents.
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### Important requirements
Before activating the macro, you need to make sure that you enter the attack after a double jump or jump, so that the first blow is the top one, and you also need to hit the second ball. Without a valid goal for «Over here!», the second half of the combo may not work.
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### Necessary settings
- **Primary Impact (Spider-Man's Power)** = LMB
- **Secondary impact (Tangle of cobwebs)** = PCM
- **Amazing Combo/ Bottom Kick** = F
- ** Over here!** = E
- **Jumping on the web** = Mouse button 5
- **Jump** = Whitespace
- **A simple maneuver** = Mouse button 5
### Spider-Man Settings
- «Hold to jump on the web» = ON
- «Simple maneuver» = OFF
- The button for a simple maneuver must remain assigned.
- «Over here!» must be assigned to E.
Enabling a Simple Maneuver changes Spider-Man's movement behavior, making timing less predictable, so this option should remain off, but the destination key should be saved.
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### Final summary
**Combo flow:**
- Top Kick -> Tangle -> Bottom Kick -> Jump on the web -> Tangle -> Delay -> Over here! -> Simple Maneuver -> Overhead Kick -> Tangle -> Bottom Kick
The macro combines damage, mobility, and survival into a single sequence, allowing Spider-Man to temporarily disengage before immediately returning to continue pressure on the target. This makes it particularly effective at maintaining the dynamics of combat, avoiding retaliatory strikes during protracted battles.