The macro "Stalling Macro" for "" can be downloaded and used on any mouse and keyboard.
Installing the macro is in the Keyran program and increases your skill level in , if you follow the
instructions!
### The «Delay» macro
This macro was created for the Marvel Rivals game using the Spider-Man character. It allows you to perform a full combo with an overhead kick, create distance with a moment of «delay», and then immediately attack again with a new overhead kick. This approach helps not only to inflict damage, but also to avoid enemy counterattacks.
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### The mechanism of the macro
The macro performs the following procedure:
1. **Top kick.**
2. **The use of a tangle of cobwebs.**
3. **A blow from below.**
4. **Jump on the web.**
5. **Repeated application of a tangle of cobwebs.**
6. **Jump to create distance or delay in the air.**
7. **The «Over here!» technique is for attraction.**
8. **A simple, excellent maneuver on the web.**
9. **Repeated overhead kick.**
10. **Final application of the web ball.**
11. ** The final blow from below.**
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### Combo sequence
**Input order:**
- Top Kick -> Tangle -> Bottom Kick -> Jump -> Tangle -> Jump/Delay -> Over here! -> Simple Maneuver -> Overhead Kick -> Tangle -> Bottom Kick
**The macro sequentially executes:**
- LKM -> PKM -> F -> Jump on the web -> PKM -> Space bar -> E -> Mouse button 5 -> LKM -> PKM -> F
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### Combo effect
The first half of the combo allows you to lift your opponent and create space using Spider-Man's mobility. Instead of continuing the attack immediately, the character uses Swing and delay to stay in the air and avoid taking damage or enemy abilities. When in a suitable position, the «Over here!» technique returns Spider-Man to the target, and an excellent maneuver on the web ensures a smooth transition to the second upper strike. This creates constant pressure on the opponent and significantly reduces the likelihood of punishment for mistakes.
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### When to apply this macro
This combo is especially useful in the following situations:
- Air retention while waiting for ability recovery.
- Persuasion from dangerous situations without completely exiting the battle.
- Avoiding enemy counterattacks after the first blow from below.
- Quick return to battle after creating a distance.
- Maintaining pressure on isolated opponents.
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### Important requirements
Before activating the macro, you need to make sure that you enter the attack after a double jump or jump, so that the first blow is the top one, and you also need to hit the second ball. Without a valid goal for «Over here!», the second half of the combo may not work.
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### Necessary settings
- **Primary Impact (Spider-Man's Power)** = LMB
- **Secondary impact (Tangle of cobwebs)** = PCM
- **Amazing Combo/ Bottom Kick** = F
- ** Over here!** = E
- **Jumping on the web** = Mouse button 5
- **Jump** = Whitespace
- **A simple maneuver** = Mouse button 5
### Spider-Man Settings
- «Hold to jump on the web» = ON
- «Simple maneuver» = OFF
- The button for a simple maneuver must remain assigned.
- «Over here!» must be assigned to E.
Enabling a Simple Maneuver changes Spider-Man's movement behavior, making timing less predictable, so this option should remain off, but the destination key should be saved.
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### Final summary
**Combo flow:**
- Top Kick -> Tangle -> Bottom Kick -> Jump on the web -> Tangle -> Delay -> Over here! -> Simple Maneuver -> Overhead Kick -> Tangle -> Bottom Kick
The macro combines damage, mobility, and survival into a single sequence, allowing Spider-Man to temporarily disengage before immediately returning to continue pressure on the target. This makes it particularly effective at maintaining the dynamics of combat, avoiding retaliatory strikes during protracted battles.