The macro "Left sa2 H" for "Street Fighter 5" can be downloaded and used on regular mouse and keyboard.
Installing the macro is very simple in the Keyran program and increases your skill level in the game, if you follow the
instructions!
Tactics for attacking from a standing strong blow (st.HP) in the corner against the characters: RY, YU, GO, OR, DU (sitting), UR (sitting), CH, IB, EL, MA, SE, TW, KE, AL, YA.
To perform combinations, use the following keys:
- ASD (left, down, right and up)
- uiop (weak, medium and strong kick, as well as a 3-punch macro)
- jkl; (weak, medium and heavy kick, as well as a 3-kick macro)
Let's analyze the use of a special SAII strike (Abare Tosanami):
**Input combinations:**
Keep in mind that the choice of kick affects the trajectory of the SAII. Using a light leg (LK) allows you to attack almost vertically, the medium (MK) covers half the screen, and the heavy (HK) reaches 3/4 of the screen. Some characters may require a specific approach. For example, in the case of tall characters, you can use a medium or heavy punch to reach them when you are in a corner. However, for lower characters like Makoto, you will have to resort to a light punch if they are trapped in a corner, since the average one will not be able to reach.
The following combinations are possible after performing a Karakusa or a strong hit (HP), but only if the opponent remains on your half of the screen after pushing away.
1. MP Oroshi, SAII — performed under the same conditions.
**Further combinations after completion of SAII:**
It is important to remember that all actions using dash must be performed in the direction in which the enemy was affected. This means that if you activated SAII from the right corner, you should double-dash to the left, and vice versa. Also, all subsequent upper strokes (fukiage) are performed in the opposite direction from the direction of the dash.
- (Dash Castle) HP Fukiage, (Jump-cancel Up) HP
- (Dash Castle) Kara-Fukiage, (Dash Castle) Fukiage
- (Jump-cancel Directionally) MK Tsurugi, LP Hayate, HP Hayate
- (Jump-cancel Directionally) MK Tsurugi, HP Hayate, HP or HK (only in the corner)
- (Jump-cancel Directionally) MK Tsurugi, SAII, (Jump-cancel Up) MK Tsurugi, HP Hayate, HP Hayate (in the corner, requires 2 full reserves, exact time)
Some actions may be specific to certain characters, and it is also worth considering that the second fukiage can sometimes be performed through the kara method, rather than the first.